That, however, is pretty much the only major improvement you'll find in the original game. The new camera is such an improvement that it's actually the default camera in Subsistence, and you need to go into the options screen to turn on the old-style fixed camera tracks. No longer will you have to flick into first-person view to keep an eye out for enemies who are outside your current camera angle, for a start - and boss encounters, in particular, are much more entertaining and dynamic when you're not struggling with the camera all the time. That might not sound like much to players of other third-person action games, and indeed it'll be instantly familiar to any regular game player - but it actually changes quite a lot about the mechanics. What has changed in Subistence, then? The biggest change is the addition of a new camera control system, which gives you the ability to move a third-person camera around the scene using semi-manual controls. The graphics of the game haven't changed one iota between Snake Eater and Subsistence, but it still looks great even now, with a level of detail both in the environments and the characters which is truly impressive irrespective of the hardware it runs on. It remains one of the best-looking games on the PS2, and popping the disc into the system after being away for so long was a timely reminder of just how much Sony's humble system was capable of in the graphics department when it was truly pushed. It was an eight out of ten then, and the benefit of hindsight still suggests that it's an eight with pretensions of being a nine - a flawed game, in other words, but nonetheless a genuinely great game. We won't talk about it for long, because we already did that - two years ago. Let's talk about the original game first. Upon opening the box, no fewer than three discs come tumbling out of the package (literally, in the case of the somewhat flimsy cases our review copies were supplied in) - one bearing the original game, albeit slightly tarted up, and the other two being filled with extras, titbits and bonuses. MGS3: Subsistence is, to some extent, the director's cut of the game - or perhaps more appropriately, the DVD set full of mysterious additional discs of extras. Which makes it a little odd that Konami has chosen this moment to try and persuade gamers to buy Metal Gear Solid 3 - again. MGS4 has had three major trailers, each more impressive than the last, and even the shock of seeing "Old Snake" has worn down as anticipation builds for the series' first PS3 outing. Admittedly, it was still a bit too heavy on the codec dialogue sequences - including a particularly dreadful bit of pacing near the start of the game - but with genuinely great storytelling and gameplay on offer, it's hard not to be in a forgiving mood for such foibles.Īlmost two years later - we originally reviewed the US version of Snake Eater in November 2004, although it didn't arrive in Europe for some time after that - we're back in the middle of Metal Gear hype. It was almost everything that MGS2 should have been - stunning graphics, great combat, a flexible and entertaining stealth system, inspired boss battles and a storyline which didn't end with what might as well have been Raiden waking up and finding out that it was all a dream. While it's not a delicacy that any of us have had the (mis)fortune to sample, snake eating turned out to be surprisingly palatable when it was served up as part of Hideo Kojima's third Metal Gear Solid instalment.
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